HeimSolarien DAYON
High Quality Made in Germany.
Sunshine whenever you want
Sonnenlicht ist die wichtigste Vitamin D-Quelle.
Die wohl bekannteste Wirkung des Sonnenlichts ist die Bildung von Vitamin D durch den UVB-Anteil im Licht. Aufgrund der heutigen Lebensumstände haben wir jedoch nur sehr begrenzte Möglichkeiten, Vitamin D auf natürliche Weise zu bilden. Mit einem modernen Heimsolarium kannst du zu jeder Jahreszeit Sonne und Licht tanken: 15 Minunten LightSpa entsprechen ca. 25 Minuten mitteleuropäischer Sommersonne. Der Winterblues gehört damit der Vergangenheit an.
Für eine natürlich schöne Ausstrahlung.
DAYON LightSpa schenkt dir einen strahlenden, gepflegten und sonnengeküssten Teint. Ein ausgeglichenes Spektrum aus UVA und UVB bräunt deine Haut ganz natürlich. LightSpa Hybrid und LightSpa Beauty ergänzen das sanft bräunende UV-Licht mit pflegendem, rotem „Beautylicht“. Rotes Licht wirkt in der Tiefe der Haut und steigert die körpereigene Produktion von Kollagen. Fältchen werden reduziert und die Haut sichtbar gestrafft.
![](https://ruha.at/wp-content/uploads/2024/02/Dayon_INTENSE_Detail_Offen_Touchinterface-scaled.jpg)
![](https://ruha.at/wp-content/uploads/2024/02/cropped-Dayon_INTENSE_Frontal_Geschlossen-scaled-1.jpg)
![](https://ruha.at/wp-content/uploads/2024/02/Dayon_INTENSE_Logo_Detail-scaled.jpg)
DAYON LIGHTSPA
In den dunklen Jahreszeiten fühlen wir uns häufig träge, müde und anfällig für Krankheiten. Die wohl bekannteste Wirkung des Sonnenlichts ist die Bildung von Vitamin D durch den UVB-Anteil im Licht. Mit einem modernen Heimsolarium
kannst du zu jeder Jahreszeit Sonne und Licht tanken: 15 Minuten LightSpa entsprechen ca. 25 Minuten mitteleuropäischer Sommersonne. Der Winterblues gehört damit der Vergangenheit an. DAYON LightSpa ist eine Wellness-Oase, die den
Sonnenschein in dein Zuhause bringt. Schließe die Augen, genieße die wärmenden Sonnenstrahlen und tanke neue Energie
![](https://ruha.at/wp-content/uploads/2024/02/Dayon_HYBRID_Frontal_Offen-scaled.jpg)
Light works
Licht ist lebenswichtig und hat einen direkten Einfluss auf Leistungsfähigkeit, Wohlbefinden und sogar unser Aussehen.
Dabei hat jedes Lichtspektrum unterschiedliche Wirkungen auf unseren Organismus
![](https://ruha.at/wp-content/uploads/2024/06/Dayon_HYBRID_Detail_Offen_Touchinterface-scaled.jpg)
Light is beautiful
Sonnenstrahlen sorgen nicht nur für gute Laune, sondern sie schenken dir auch einen strahlenden, gepflegten und sonnengeküssten Teint.
DAYON LightSpa nutzt ein ausgeglichenes und sonnenähnliches Spektrum aus UVA und UVB, um deine Haut ganz natürlich zu bräunen.Spezielles, rotes Licht (sog. „Beautylicht“) wirkt in der Tiefe der Haut und steigert die körpereigene Produktion von Kollagen.
Fältchen werden reduziert und die Haut wird sichtbar gestrafft. Die revitalisierende und hautpflegende Wirkung des genutzten Rotlichts wird in zahlreichen Studien bestätigt
![](https://ruha.at/wp-content/uploads/2024/02/Dayon_INTENSE_Frontal_Offen-scaled.jpg)
DAYON
Intense
Gerne beraten wir dich zu deinem DAYON Heimsolarium individuell
inkl. MwSt.
kostenlose Lieferung & Montage
![](https://ruha.at/wp-content/uploads/2024/02/Dayon_HYBRID_Frontal_Offen-scaled.jpg)
DAYON
Hybrid Light
Gerne beraten wir dich zu deinem DAYON Heimsolarium individuell
inkl. MwSt.
kostenlose Lieferung & Montage
![](https://ruha.at/wp-content/uploads/2024/02/Dayon_SOFT_Frontal_Offen-scaled.jpg)
DAYON
Soft
Gerne beraten wir dich zu deinem DAYON Heimsolarium individuell
inkl. MwSt.
kostenlose Lieferung & Montage
Heimsolarien
Ergoline wird von uns seit 1981 vertreten.
Wir sind mit der Marke Ergoline die Österreich-Vertretung und Marktführer im Heim- Profi- Solarienbereich.
Ergoline Privatbräuner überzeugen durch starke Bräunungsleistung und erstklassigen Komfort.
![](https://ruha.at/wp-content/uploads/2022/12/cropped-Dayon_HYBRID_Leichte_Perspektive_Offen.jpg)
Galerie Heimsolarien
Starke Bräunungsleistung und erstklassigen Komfort made in Germany
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- ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFarClip (float): 1e+06 cameraFarRange (float): 1e+06 cameraFov (float): 25.3608 cameraNearClip (float): 80 cameraNearRange (float): 1e-05 cameraProjection (int): 0 cameraTargetDistance (float): 113.626 cameraTransform (m44f): [{0.010633, 0.978188, -0.0290462, 86.2247}, {0.695021, -0.156385, -0.718433, -51.3523}, {-0.718911, -0.136721, -0.694989, 17.9089}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4999, 4999] displayWindow (box2i): [0, 0, 4999, 4999] gamma (float): 1 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): „scanlineimage“ =Channels= A (half) B (half) FStormAO.A (half) FStormAO.B (half) FStormAO.G (half) FStormAO.R (half) FStormDirectLighting.A (half) FStormDirectLighting.B (half) FStormDirectLighting.G (half) FStormDirectLighting.R (half) FStormGlare.A (half) FStormGlare.B (half) FStormGlare.G (half) FStormGlare.R (half) FStormIndirectDiffuse.A (half) FStormIndirectDiffuse.B (half) FStormIndirectDiffuse.G (half) FStormIndirectDiffuse.R (half) FStormIndirectReflections.A (half) FStormIndirectReflections.B (half) FStormIndirectReflections.G (half) FStormIndirectReflections.R (half) FStormIndirectRefractions.A (half) FStormIndirectRefractions.B (half) FStormIndirectRefractions.G (half) FStormIndirectRefractions.R (half) FStormIndirectTranslucence.A (half) FStormIndirectTranslucence.B (half) FStormIndirectTranslucence.G (half) FStormIndirectTranslucence.R (half) FStormNormals.A (half) FStormNormals.B (half) FStormNormals.G (half) FStormNormals.R (half) FStormObjects.A (half) FStormObjects.B (half) FStormObjects.G (half) FStormObjects.R (half) FStormSSS.A (half) FStormSSS.B (half) FStormSSS.G (half) FStormSSS.R (half) FStormShadows.A (half) FStormShadows.B (half) FStormShadows.G (half) FStormShadows.R (half) FStormTexture.A (half) FStormTexture.B (half) FStormTexture.G (half) FStormTexture.R (half) FStormUVW.A (half) FStormUVW.B (half) FStormUVW.G (half) FStormUVW.R (half) G (half) Mtls_10_11_12.A (half) Mtls_10_11_12.B (half) Mtls_10_11_12.G (half) Mtls_10_11_12.R (half) Mtls_13_14_15.A (half) Mtls_13_14_15.B (half) Mtls_13_14_15.G (half) Mtls_13_14_15.R (half) Mtls_16_17_18.A (half) Mtls_16_17_18.B (half) Mtls_16_17_18.G (half) Mtls_16_17_18.R (half) Mtls_19_20_21.A (half) Mtls_19_20_21.B (half) Mtls_19_20_21.G (half) Mtls_19_20_21.R (half) Mtls_1_2_3.A (half) Mtls_1_2_3.B (half) Mtls_1_2_3.G (half) Mtls_1_2_3.R (half) Mtls_22_23_24.A (half) Mtls_22_23_24.B (half) Mtls_22_23_24.G (half) Mtls_22_23_24.R (half) Mtls_4_5_6.A (half) Mtls_4_5_6.B (half) Mtls_4_5_6.G (half) Mtls_4_5_6.R (half) Mtls_7_8_9.A (half) Mtls_7_8_9.B (half) Mtls_7_8_9.G (half) Mtls_7_8_9.R (half) Objs_1_2_3.A (half) Objs_1_2_3.B (half) Objs_1_2_3.G (half) Objs_1_2_3.R (half) Objs_4.A (half) Objs_4.B (half) Objs_4.G (half) Objs_4.R (half) R (half)
- ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFarClip (float): 1e+06 cameraFarRange (float): 1e+06 cameraFov (float): 22.6199 cameraNearClip (float): 1e-05 cameraNearRange (float): 1e-05 cameraProjection (int): 0 cameraTargetDistance (float): 192.39 cameraTransform (m44f): [{0.445415, 0.0544114, -0.869505, -224.186}, {-0.895324, 0.0270691, -0.43257, -112.024}, {-4.56835e-09, 0.998152, 0.23842, 160.542}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4999, 4999] displayWindow (box2i): [0, 0, 4999, 4999] gamma (float): 1 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): „scanlineimage“ =Channels= A (half) B (half) FStormAO.A (half) FStormAO.B (half) FStormAO.G (half) FStormAO.R (half) FStormDirectLighting.A (half) FStormDirectLighting.B (half) FStormDirectLighting.G (half) FStormDirectLighting.R (half) FStormGlare.A (half) FStormGlare.B (half) FStormGlare.G (half) FStormGlare.R (half) FStormIndirectDiffuse.A (half) FStormIndirectDiffuse.B (half) FStormIndirectDiffuse.G (half) FStormIndirectDiffuse.R (half) FStormIndirectReflections.A (half) FStormIndirectReflections.B (half) FStormIndirectReflections.G (half) FStormIndirectReflections.R (half) FStormIndirectRefractions.A (half) FStormIndirectRefractions.B (half) FStormIndirectRefractions.G (half) FStormIndirectRefractions.R (half) FStormIndirectTranslucence.A (half) FStormIndirectTranslucence.B (half) FStormIndirectTranslucence.G (half) FStormIndirectTranslucence.R (half) FStormNormals.A (half) FStormNormals.B (half) FStormNormals.G (half) FStormNormals.R (half) FStormObjects.A (half) FStormObjects.B (half) FStormObjects.G (half) FStormObjects.R (half) FStormSSS.A (half) FStormSSS.B (half) FStormSSS.G (half) FStormSSS.R (half) FStormShadows.A (half) FStormShadows.B (half) FStormShadows.G (half) FStormShadows.R (half) FStormTexture.A (half) FStormTexture.B (half) FStormTexture.G (half) FStormTexture.R (half) FStormUVW.A (half) FStormUVW.B (half) FStormUVW.G (half) FStormUVW.R (half) G (half) Mtls_10_11_12.A (half) Mtls_10_11_12.B (half) Mtls_10_11_12.G (half) Mtls_10_11_12.R (half) Mtls_13_14_15.A (half) Mtls_13_14_15.B (half) Mtls_13_14_15.G (half) Mtls_13_14_15.R (half) Mtls_16_17_18.A (half) Mtls_16_17_18.B (half) Mtls_16_17_18.G (half) Mtls_16_17_18.R (half) Mtls_19_20_21.A (half) Mtls_19_20_21.B (half) Mtls_19_20_21.G (half) Mtls_19_20_21.R (half) Mtls_1_2_3.A (half) Mtls_1_2_3.B (half) Mtls_1_2_3.G (half) Mtls_1_2_3.R (half) Mtls_22_23_24.A (half) Mtls_22_23_24.B (half) Mtls_22_23_24.G (half) Mtls_22_23_24.R (half) Mtls_4_5_6.A (half) Mtls_4_5_6.B (half) Mtls_4_5_6.G (half) Mtls_4_5_6.R (half) Mtls_7_8_9.A (half) Mtls_7_8_9.B (half) Mtls_7_8_9.G (half) Mtls_7_8_9.R (half) Obj_01.A (half) Obj_01.B (half) Obj_01.G (half) Obj_01.R (half) R (half)